Now we see thousands of people playing online games such as
tetris, ping pong, mario bros, super mario etc for free but despite its
history dating back to 1970s, for most people online gaming began with
the explosion of Internet in 1993 and with the advent of Doom and
Warcraft sometime in 1994 or 1995. This got further boost with
publishers starting to add Internet connectivity to computer games in
1994-95.
The media, in fact, have themselves been ignorant about
online games history. As far as they are concerned, online gaming just
coincidentally happened when their advertisers started producing
Internet-capable games. But it isn't so...
Early Years of development
In
early 1950's a college student created a game much like Tic-Tac-Toe for
a class project to be played on dinosaur computers of those days
complete with cathode ray tubes for the screen display. The 1960's had
MIT students programming a game called "Space war" that could be played
with two people over a primitive network. The late 1960's brought the
first "real" video games like table tennis and shooter games.
The 70s - the game begins
Serious
online gaming began with the first interactive online game called
ADVENT. In fact networked gaming got conceptualized with ADVENT.
Networked gaming had users playing against each other within an online
fantasy world. The first networked game was called Mazewar, a game which
involved networked players traveling through a maze and attempting to
kill one another.
Next came the interpersonal interaction in a
multi-player environment. The first such game was called DUNGEN. DUNGEN
had players competing against one another to complete a series of
quests. DUNGEN provided with new settings and players each time the user
logged on.
The late 1970's saw the start of video game craze with
more and more households getting computer savvy. As a natural
corollary, people started writing their own games for the home
computers. These programming hobbyists traded and sold these home-grown
games in local markets.
Other changes in the 1970's were home
gaming consoles which used game cartridges. That meant the people could
collect games cartridges for one base unit instead of having bulky game
console systems.
The 80s - some pause before the storm
1980's
saw growing craze for the video and computer game craze, but online
gaming wasn't on the horizon yet. New games with better sound and
graphics were introduced and gained popularity. Pole Position and
Pac-man were two that achieved big popularity. It was during 1980's when
Nintendo introduced its first gaming system.
The 90s - revolution begins
The 1990's saw the phenomenal growth in both popularity and technology mostly because of the rise of 3-D and multimedia.
Myst,
the intellectual adventure game introduced gaming on the CD-ROM format.
Fancier 3-D graphics hardware made FPS (first person shooter) games
such as Quake possible.
The late 1990's saw the exponential growth
of the Internet, MUDs (multi-user dungeons) which made online games
wildly popular. New and improved graphical interfaces had people all
over the world playing against each other not only in FPS games but also
in real time strategy games (RTS games) as well as third person games
like Grand Theft Auto.
This was also the period when websites
started offering online games such as tetris, ping pong, mario bros,
super Mario, and other free online flash games and non-flash based games
free for playing after registering with them. This really pushed online
gaming into the popular psyche.
The 21st Century - world is just a playground
Early
years of the 21st century were dominated by the DVD-CD-ROM. It has
changed the way online games are played. The latest gaming systems such
as Sony's play station and Microsoft's X-box have networking
capabilities to enable people play with each other in real time from all
over the world. Exponentially growing broadband internet services have
made playing these online games possible in true sense of the word.
The
only drawback to the constantly evolving technology for online games is
that what you buy today might become obsolete by the next year.
Luckily, for the serious gamers, the resale industry for these online
games is huge. This resale industry is just another element to the
ever-changing history of online game.
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